OnLive is the cloud based gaming company that has had a rough start and about a year ago was purchased from Steve Perlman by Gary Lauder. The company has been trying to stream line to a widely usable game distribution model. Instead of competing with Steam they have begun to integrate their services with Steam.
For $14.99 a month, subscribers of OnLive services will be able to play a limited number of the Steam games they own with the cloud service. More and more companies are signing on with OnLive, such as Warner Brothers who own the Batman and LEGO franchises.
More companies will be willing to sign up because OnLive games won’t need extra coding to play over their cloud gaming network. Publishers used to have to sell their games through an Onlive storefront that required OnLive’s own coding process. After integrating with the Steam servers, publishers just have to allow Onlive permission to stream their games.
The pay model gets complicated, all their old compliment of 250 games are accessible for $9.99 a month without having to purchase single games. OnLive Go will be their MMO streaming service, which will require a large initial download in an effort to allow players to play instantly without having to complete a total download. The first game, Second Life, will be playable on a tablet, PC, or TV for a large chunk of $3 an hour.
The new HTML5 interface has been reported as sluggish by The Verge. OnLive is opening new datacenters in Seattle and Chicago with a new Management Team. Maybe with Steam integration Onlive will make headway in it’s cloud gaming ventures.